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Wednesday, June 25, 2008

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Thursday, May 18, 2006

Currently Gaming
Star Fox Assault
By Nintendo
see related

 Starfox Assault Set

 

Set Size: 71Total

                 1 Promo

                 10 Lands

                 24 Creatures

                 13 Equipments

                 23 Spells

 

Rarity:       1Promo

                10 Lands

                10 Rares

                20 Uncommons

                30 Commons  

 

Lands:

 

Forest (L)

Island (L)

Mountain (L)

Plains (L)

Swamp (L)

 

Aparoid Homeworld (Uncommon)

Legendary Land

When Aparoid Homeworld comes into play, return an Island or a Swamp to your hand or sacrifice Aparoid Homeworld.

T: Add U or B to your mana pool.

 

Fichina (Uncommon)

Legendary Land

When Fichina comes into play, return a Plains or an Island to your hand or sacrifice Fichina.

T: Add W or U to your mana pool.

 

Fortuna (Uncommon)

Legendary Land

When Fortuna comes into play, return a Forest or a Mountain to your hand or sacrifice Fortuna.

T: Add G or R to your mana pool.

 

Sauria (Uncommon)

Legendary Land

When Fortuna comes into play, return a Forest or a Plains to your hand or sacrifice Sauria.

T: Add G or W to your mana pool.

 

Sargasso Space Zone (Uncommon)

Legendary Land

When Sargasso Space Zone comes into play, return a Swamp or a Mountain to your hand or sacrifice Sargasso Space Zone.

T: Add B or R to your mana pool.

 

Creatures:

 

Andross, the Exile 5WUBUG  (Promo)

Legendary Creature- Ape Scientist 5/5

Flying, Vigilance

Andross, the Exile can't be target of spell's or abilities.

Whenever Andross is sent graveyard, Remove Andross the Exile from the game.

When Andross the Exile is put into graveyard from play, Put a 10/10 colorless brain token into play with "Brain Token can't be target of spell or abilities"

"Only I have the brains to rule Lylat!"

 

Andrew, Andross’s Heir 5       (Uncommon)

Legendary Creature- Ape 0/1

Andrew, Andross’s Heir can’t be target of spells or abilities.

When Andrew, Andross’s Heir comes into play, Put 2 2/2 colorless Hand tokens into play. If there are no hand tokens in play, Remove Andrew, Andross’s Heir from the game.

 

Aparoid Drone 1                       (Common)

Artifact Creature- Aparoid 1/1

 

Aparoid Hatcher 2G                 (Common)

Creature- Aparoid 0/3

Defender

During your upkeep, put a 1/1 colorless Aparoid token into play.

 

Aparoid Jammer 5                    (Common)

Artifact Creature- Aparoid 2/2

Flying

When Aparoid Jammer comes into play, remove target land from the game.

When Aparoid Jammer is sent to graveyard from play, return the removed land to play.

 

Aparoid Queen 8      (Rare)

Legendary Artifact Creature- Aparoid Queen 5/5

During your upkeep, put 3 1/1 colorless Aparoid tokens into play.

When Aparoid Queen is sent to graveyard from play, remove all permanents from play.

 

Ape Ruffian 2R (Common)
Creature- Ape Minion 2/2
1R, T: Destroy target noncreature artifact.

 

Aracharoid 5       (Rare)                                           

Legendary Artifact Creature- Aparoid 3/3

Aracharoid can only be target of artifact abilities.

Whenever a non-artifact source would deal damage to Aracharoid, it deals no damage instead.

 

Bomb Spore Aparoid 2W (Common)

Creature- Plant Aparoid 1/2

T, Sacrifice Bomb Spore Aparoid: Bomb Spore Aparoid deals 2 damage to target attacking creature.

 

Cylindrical Aparoid 3 (Uncommon)

Legendary Artifact Creature- Aparoid 1/1

When Cylindrical Aparoid is dealt 3 or less damage, prevent that damage.

 

Falco Lombardi, Ace Pilot 3R (Uncommon)

Legendary Creature- Bird Mercenary 4/2

First Strike

Whenever a creature that is dealt damage by Falco Lombardi, Ace Pilot and is sent to graveyard that turn, remove that creature from the game.

 

Fox McCloud, Lylat’s Savior 4WW (Rare)

Legendary Creature- Fox Mercenary 4/5

Vigilance, Protection from Black

When Fox McCloud, Lylat’s Savior attacks or blocks, all other Mercenaries get +1/+1 and Vigilance until end turn.

 

Infected Prototype 5 (Uncommon)

Artifact Creature- Aparoid 3/3

1, T: Tap target permanent.

 

Krystal, Reliable Telepath 3U (Uncommon)

Legendary Creature- Fox Mercenary 2/5

During your Upkeep, You may chose to Phase out Krystal, Reliable Telepath
Opponents play with their hands revealed.

 

Leon Powalski, the Cold-blooded 3RR (Uncommon)

Legendary Creature- Lizard Minion 4/2

Flanking

When Leon Powalski, the Cold-blooded deals combat damage to a creature, destroy that creature at end of turn if Leon is in play.

 

Panther Caroso, Newest Recruit 3GG (Uncommon)

Legendary Creature- Cat Minion 4/3

Trample

When Panther Caroso, Newest Recruit deals combat damage to a creature, that creature it doesn’t untap during its controller’s next untap phase.

 

Peppy Hare, Tactics Commander 3B (Rare)

Legendary Creature- Rabbit Mercenary 2/4

Peppy Hare, Tactics Commander can’t be target of spells or abilities.

During your upkeep, return target Mercenary to your graveyard to your hand.

 

Pigmaparoid 6 (Rare)

Legendary Artifact Creature- Aparoid 3/3

Pigmaparoid comes into play with six arm counters on it.
Whenever
Pigmaparoid is combat dealt damage, remove an arm counter from Pigmaparoid.
Pigmaparoid is indestructible as long as there is an arm counter on it.

 

Sentry Guard 4 (Common)

Artifact Creature- Aparoid 2/1

Whenever Sentry Guard becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.

When Sentry Guard is sent to graveyard, you may search your library for a Sentry Guard and put it into your hand. Then shuffle your library.

 

Slippy Toad, Resourceful Mechanic 3G (Uncommon)

Legendary Creature- Frog Mercenary 3/3

Provoke

Whenever an artifact is sent to graveyard, you may add 1 mana of any color to your mana pool.

 

Stealth Squadron 2U (Common)

Creature- Ship 2/1

Stealth Squadron is unblockable.

 

Suicide Asteroid 2B (Common)

Creature- Aparoid 1/1

BBT, Sacrifice Suicide Asteroid: Destroy target creature. It can’t be regenerated.

 

The Silhouette, Pepper’s Ship 2 (Uncommon)

Legendary Artifact Creature- Aparoid 3/3

Flying

Whenever The Silhouette, Pepper’s Ship becomes blocked, untap it and remove it from combat.

 

Unknown Aparoid 4 (Common)

Artifact Creature- Aparoid 2/2

Flying

1, Sacrifice a land: Unknown Aparoid gets +1/+1 until end of turn.

 

Wolf O’ Donnell, the Anti-Hero 4BB (Rare)

Legendary Creature- Wolf Minion 5/4

Fear, Protection from White

When Wolf O’ Donnell, the Anti-Hero attacks or blocks, all other Minions get +1/+1 and Fear until end turn.

 

Equipments:

 

Machine Gun 3 (Common)

Artifact- Equipment

X1, T: Machine Gun deals 1 damage to X target creatures. Play this ability only if Machine Gun is equipped

Equip: 2

 

Gattling Gun 4 (Uncommon)

Artifact- Equipment

XX, T: Gattling Gun deals X damage to target creature or player. Play this ability only if Gattling Gun is equipped

Equip: 2

 

Homing Launcher 4 (Common)

Artifact- Equipment

1: Homing Launcher deals 3 damage to target player. You can only play this ability once per turn and only if Homing Launcher is equipped.

Equip: 2

 

Missile Launcher 4 (Common)

Artifact- Equipment

1: Missile Launcher deals 3 damage to target creature. You can only play this ability once per turn and only if Homing Launcher is equipped.

Equip: 2

 

Sniper Rifle 1 (Common)

Artifact- Equipment

Equipped Creature can block as thought It had flying and gets +1/+1.

Equip: 3

 

Demon Sniper 4 (Rare)

Legendary Artifact- Equipment

3,T: Destroy target creature with a power of 4 or less. Equipped creature doesn’t untap during your next untap phase.

Equip: 3

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        

Demon Launcher 4 (Rare)

Legendary Artifact- Equipment

3,T: Destroy target creature with a power of 4 or higher. Equipped creature doesn’t untap during your next untap phase.

Equip: 3

 

Plasma Grenade 1 (Common)

Artifact- Equipment

T, Unattach Plasma Grenade: Plasma Grenade deals 2 damage to target creature or player.

Equip: 3

 

Sensor Bomb 4 (Common)

Artifact- Equipment

2T, Unattach Sensor Bomb: Sensor Bomb deals 2 damage to all attacking creatures.

Equip: 2

 

Plasma Cannon 3 (Common)

Artifact- Equipment

Plasma Cannon can only be equipped by creatures with flying.

2: Equipped creature deals 1 damage to target creature.

Equip: 2

 

Fireburst Cannon 4 (Rare)

Artifact- Equipment

8, Unequip Fireburst Canon: Fireburst Canon deals 10 damage to all creatures and players.

Equip: 6

 

Cloaking Device 3 (Common)

Artifact- Equipment

Equipped creature is unblockable and can't be the target of spells or abilities.

Equip: 2

 

Predator Rocket 3 (Common)

Artifact- Equipment

4,T, Unequip Predator Rocket: Destroy target creature with flying

Equip: 3

 

Other Spells:

Enchantment

 

Andrew’s Fist Pound 2RR (Common)
Enchantment
During your upkeep, destroy target land.

Aparoid’s Warp 2GG (Common)
Enchantment
During your upkeep, put 2 1/1 colorless Aparoid token into play.

 

Falco’s Rage 1RR (Uncommon)

Enchant Creature

When enchanted deals combat damage, it deals double that damage

 

Fox’s Caution 1W  (Uncommon)

Enchant Creature

When enchanted creature becomes the target of a spell or ability, you may change the target of that spell.

 

Pepper’s Request 2WW (Common)
Enchantment
During your upkeep, prevent all damage dealt to 2 target creatures this turn.

Slippy’s Handwork 2UU (Common)
Enchantment
During your upkeep, tap upto 2 target nonland permanents.

Wolf’s Demands 2BB (Common)
Enchantment
During your upkeep, target player discards 2 cards from his or her hand.

 

Rob’s Support 2W (Common)
Enchantment
Whenever a Mercenary attacks, that creature gets +1/+1 until end of turn and gain 1 life.

 

Sorcery

Aparoid Breeding X2GG (Uncommon)

Sorcery

Put X 1/1 colorless Aparoid tokens into play.

 

Peppy’s Commands 1U (Common)

Sorcery

Target creature is unblockable until end of turn. Untap a creature you control at the end of your turn.

 

Pigma’s Taunt 2R (Common)

Sorcery

Choose up to 2 target creatures. Those creatures can’t block until end of turn.

 

Krystal’s Retreat 1UU (Common)

Sorcery

Return target permanent to its owner hand. Draw a Card

 

Ruffian Battle Cry 1B (Common)

Sorcery

All minions get +2/+1 until end of turn.

 

Queen’s Imitations 3U (Rare)

Sorcery

Remove target creature you control from play and Put target creature from your hand into play with haste. Return that creature to your hand at end of turn and return the removed creature from play.

 

Warp Launch 2G (Common)

Sorcery

Return a land you control to your hand. Search your library for up to two basic land cards and put them into play tapped, then shuffle your library.

 

Instant

 

Aparoid Ambush 3RR (Uncommon)

Instant

All aparoids get +2/+2 and first strike until end of turn.

 

Charged Blasted R (Common)

Instant

Charged Blasted deals 2 damage to target creature or player.

 

Cornerian Maneuvers 2WW (Uncommon)

Instant

All blocking creatures get +2/+2 and first strike until end of turn.

 

Fichina Storm G (Common)

Instant

Prevent all combat damage that is dealt this turn.

 

Leon’s Spite BB(Common)

Instant

All creatures target player gets -1/-1 until end of turn.

 

Barrel Roll U (Common)

Instant

Counter target spell unless it’s controller pays 1.

 

Ruffian Disruption B (Common)

Instant

Target player discards a nonland card from his or her hand.

 

Unseen Return W (Common)

Instant

Untap Target Creature.